TEMPEST
Point at the tray to aim the sweep
HP
45,400
Block
0
Tick
105 / 0.1 s
Splash
15 m
Range
105 m
Speed
6 m/s

On the battlefield. The Tempest is a giant flamethrower on two legs: a 300-supply giant (unlocked for 200) with 45,400 HP, more than any other unit in its price range, whose two arc cannons pour gold-white fire, 105 damage 10 times a second into everything within 15 m of where they point, out to 105 m. Every tick hits every body in the splash in full, so a Skitter (500 HP) standing in it burns in 5 ticks, 0.5 s, and the whole squad goes in one sweep. In the launch tests it burns through the Skitter, Hexguard, Ridgeback, Needle and Courser every time, and the Anvil and Cantor. It is slow, ground-only and short-ranged: fliers (the Rotor, Mirage, Seraph, Archangel, Dreadnought), artillery and long guns (the Heron, Salvo, Bombard, Landship), single big guns and beams (the Aurochs, Cutter, Weaver, Sunspire, Citadel, Rampart) and the Torch, which does its job cheaper, all beat it. Put it in the front line where the enemy's swarm will arrive, pair it with anti-air, and keep heavies off it: at 6 m/s it can't chase. White Heat (+85% damage, 194 a tick) is the core upgrade; Oil Slick leaves a slick for 6 s round where the fire lands that slows everything in it to 60% speed, holding a swarm in the fire; Firebomb lobs a bomb every 8 s (300 damage, out to 160 m but not inside 40 m) that leaves burning ground for 5 s; Spotter brings a Heron along for range; Long Barrels reach 145 m; Heavy Plating adds 40% HP and blocks 60 from every hit.

The Tempest as it moves in the game: a slow, heavy stomp on two legs, 1.9 s a stride cycle with each foot planted 62% of it, the body dipping at each footfall and the arms held level forward; the body turns on its waist ring as a full turret at 90°/s and sweeps both cannons while the legs walk on; the fire ticks every 0.1 s and splashes 15 m, drawn to the figure's scale on the tray, which is drawn far closer than the 105 m reach. The body turns at 70°/s in battle (drawn at 70°/s, the feet stepping round). Numbers come from the game's catalog and its animation data; the drawing is an isometric figure, not the game mesh.