LANDSHIP
Drag a target along the rail
HP
204,986
Block
0
Shell
5,899
Salvo
23,596 / 2 s
Range
100 m
Speed
6 m/s

On the battlefield. The Landship is the anchor of a ground army: an 800-coin titan (unlocked for 350) with 204,986 HP and 4 turrets that each choose their own target, every one firing a 5,899-damage shell every 2 s out to 100 m. Splitting its fire is what makes it deadly to swarms: Skitters, Hexguards and Ridgebacks lose a body to every shell, and at equal cost it beats nearly every ground unit, Cutters, Aurochs and Breakers included. Its weakness is the sky: the guns hit ground only, so Mirages, Seraphs and the Dreadnought kill it untouched, and massed Rotors trade evenly with it. At 6 m/s it can't chase or run, so deploy it in the centre behind a chaff screen, where it walks into range with all four guns on the enemy line, and buy anti-air beside it: Hexguards or Coursers on the ground, Mirages or Seraphs above. Belt Armor blocks 700 of every hit, so small-calibre fire barely scratches it; Heavy Plating adds 40% HP and 60 block; Long Barrels reach 140 m; Long Shell turns it into siege artillery, 260 m out at a quarter of the damage, to shell an enemy backline from behind your own.

The Landship as it moves in the game: four legs in a four-beat walk, 2.8 s a stride cycle, one foot in the air at a time; four identical turrets, two on the deck and one on each sponson, each turning up to 135° either side of the bow at 55°/s and raising its guns from -5° to +45° toward its own target while the hull walks on; the turret fire ripples from turret to turret 0.22 s apart, each barrel kicking back 14% of its length and running out again over 0.4 s. The hull turns at 50°/s in battle (drawn at 21°/s, stepping as it turns). Numbers come from the game's catalog and its animation data; the drawing is an isometric figure, not the game mesh.