- HP
- 4,874
- Block
- 0
- Pulse
- 1.5 → 900 / 0.3 s
- Beams
- 1
- Range
- 110 m
- Speed
- 8 m/s
On the battlefield. The Siren does no damage at all: her crown locks a beam on one enemy body, and every 0.3 s pulse builds control, ramping from 1.5 to 900; when control reaches the body's current HP it changes sides for the rest of the round. That makes her a 200-coin answer to expensive single bodies: she takes a Torch in 4.5 s, an Aurochs or a Weaver in about 10.2 s and a Breaker in 12.0 s, and in the 2026-10-17 slot test she is strongest against Breakers, Weavers, Anvils, Torches and even the Landship. Damaged bodies turn faster, since the hold is measured against current HP. She is weak where chaff soaks the beam one body at a time (Skitters, Hexguards), she can't touch air, and an Aurochs's shot or a Cutter's beam kills her before a hold finishes, so keep her behind a frontline, out of reach, and point her at the biggest thing coming. Chorus splits her into 5 beams at 17% (85 m) for swarms of medium bodies; Dome Projector raises a 16,000-HP dome of 30 m radius over her; Full Restore heals what she takes to full; Pulse Charge slows the held body by 40% for 1 s each pulse; Long Barrels reach 150 m; Heavy Plating adds 40% HP and 60 block.
The Siren as she moves in the game: the crown opening fans out her eight petals, lights the ring and raises both hands over the 0.9 s lock-on; the beam then holds from her head with a pulse every 0.3 s, flares as the body turns, and the crown folds back when nothing is left to take. Her torso, arms and head turn toward the target (up to 75° either side, at 105°/s) while her legs walk her path, 2.88 m a 1.5 s stride. Time to turn one body with a single beam: Cutter (5,485 HP) 4.2 s, Anvil (5,217 HP) 3.9 s, Torch (6,333 HP) 4.5 s, Weaver (24,750 HP) 10.5 s, Breaker (28,946 HP) 12.0 s (lock-on included). The targets stand closer than her 110 m reach. Numbers come from the game's catalog and its animation data; the drawing is an isometric figure, not the game mesh.