SKITTER
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TechsParts
Squad
24 drones · 5 × 2 tiles
Cost
100
HP
500 each · 12,000 squad
Block
0
Drill bite
79 every 0.60 s
DPS
132 each · 3,160 squad
Reach
0.6 tiles (6 m) · melee · ground only
Speed
1.6 tiles/s (16 m/s) · turns 120°/s
The Skitter is the cheapest way to put bodies on the field: 24 drones for 100, each with 500 hp, scuttling at 1.6 tiles a second (tied with the Courser, the Cutter and the Breaker for the fastest ground speed at launch) and biting for 79 every 0.6 s at melee reach, so a squad deals about 3,160 damage a second once it is wrapped around a target. Its job is to swarm the big, slow single-target guns: a lone tank or a sniper wastes most of each shot on one small drone while the rest close in, and in the launch balance runs (equal budgets, no techs) it beats the Hexguard line, the Courser, the Heron, the Aurochs and the Salvo. It loses to anything that hits an area or many targets at once: the Ridgeback's scatterguns, the Torch's flame, the Cutter's beam and the Weaver's splash autocannons all shred it, the Anvil and the Landship outlast it, and it can never touch air units, so a Rotor wins every time. Flat armour is the other wall: each bite loses the target's block, so a 60-block Heavy Plating leaves 19 of its 79; Diamond Teeth (+125%) bites for 178 and goes through. Deploy it in front as a screen that soaks the enemy's first volleys, or on a flank to run past the front line into the artillery. Tunnel Run sends it under the field untargetable and invulnerable until its first bite, Brood turns every kill into another drone, Acid Burst leaves a 6 s acid pool where each one dies, and Overdrive cuts the bite interval to 0.45 s.