Light · Ground · ×24
Footman
Caelis melee swarm, armoured against small fast hits
Mechanical foot soldiers behind tower shields, marching shoulder to shoulder in ranks of eight.
- HP
- 600
- Damage
- 50
- Speed
- 16 m/s
Mechanical foot soldiers behind tower shields: a shoulder-to-shoulder Caelis swarm that closes and bashes.
On the battlefield
The Footman is Caelis' answer to a swarm: twenty-four mechanical foot soldiers, 600 HP each, that close on the enemy line and bash with their shields for 50 every 0.6 s. Their tower shields block 25 from every hit, so flamers and other small fast hits that melt a swarm barely scratch them, while cannons and missiles still do. They hold the line in front of the Rampart, whose radiant pulse breaks the enemy's swarm, and they swarm heavy walkers that can't kill twenty-four bodies fast enough. Long guns, splash and fliers beat them: they can only hit what they reach on foot.
From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.
Where to deploy
In front of the line, ahead of your heavier units, or wide on a flank to reach the enemy's guns. They walk at 13 m/s, slower than a Skitter, so give them a short way to the fight.
Early and late rounds
Free from round 1 (100), Caelis only. A cheap screen early; later the chaff that keeps the enemy's walkers busy while the Rampart and the guns behind do the work.
Techs that change its job
Tempered Edge adds 125% to their bash. Drill has them strike 25% faster. Heavy Plating adds 40% HP and blocks another 60 from every hit.
Anatomy
The Footman's anatomy figure is being drawn. It lands here as soon as it's finished.
Stats
- Deploy cost
- 100
- supply
- Unlock
- Free
- unlocked from the start
- Squad
- ×24
- 24 machines
- HP
- 600
- per machine
- Damage
- 50
- per hit
- Attack interval
- 0.6 s
- Squad DPS
- 2,000
- whole squad, before armor
- Range
- Melee
- Speed
- 16 m/s
- Targets
- Ground
- Splash
- None
- Layer
- Ground
- Footprint
- 5×2
- tiles of 10 m
Level 1, no techs. Distances in metres (one board tile is 10 m).
Techs
| Tech | Cost | What it does |
|---|---|---|
| Tempered Edge | 200 | +125% damage |
| Drill | 150 | Attacks 25% sooner (shorter interval) |
| Heavy Plating | 100 | +40% HP, blocks 60 damage from every hit |