HEAVENSTEEL

Light · Ground · ×24

Footman

Caelis melee swarm, armoured against small fast hits

Mechanical foot soldiers behind tower shields, marching shoulder to shoulder in ranks of eight.

HP
600
Damage
50
Speed
16 m/s

Mechanical foot soldiers behind tower shields: a shoulder-to-shoulder Caelis swarm that closes and bashes.

In game, Caelis livery

On the battlefield

In battle, Caelis livery

The Footman is Caelis' answer to a swarm: twenty-four mechanical foot soldiers, 600 HP each, that close on the enemy line and bash with their shields for 50 every 0.6 s. Their tower shields block 25 from every hit, so flamers and other small fast hits that melt a swarm barely scratch them, while cannons and missiles still do. They hold the line in front of the Rampart, whose radiant pulse breaks the enemy's swarm, and they swarm heavy walkers that can't kill twenty-four bodies fast enough. Long guns, splash and fliers beat them: they can only hit what they reach on foot.

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

In front of the line, ahead of your heavier units, or wide on a flank to reach the enemy's guns. They walk at 13 m/s, slower than a Skitter, so give them a short way to the fight.

Early and late rounds

Free from round 1 (100), Caelis only. A cheap screen early; later the chaff that keeps the enemy's walkers busy while the Rampart and the guns behind do the work.

Techs that change its job

Tempered Edge adds 125% to their bash. Drill has them strike 25% faster. Heavy Plating adds 40% HP and blocks another 60 from every hit.

Anatomy

The Footman's anatomy figure is being drawn. It lands here as soon as it's finished.

Stats

Deploy cost
100
supply
Unlock
Free
unlocked from the start
Squad
×24
24 machines
HP
600
per machine
Damage
50
per hit
Attack interval
0.6 s
Squad DPS
2,000
whole squad, before armor
Range
Melee
Speed
16 m/s
Targets
Ground
Splash
None
Layer
Ground
Footprint
5×2
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Tempered Edge200+125% damage
Drill150Attacks 25% sooner (shorter interval)
Heavy Plating100+40% HP, blocks 60 damage from every hit

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