The hangar
18 machines at launch
Chaff and chaff-clear, anti-air, armor, artillery, flyers and two titans. Open any unit to inspect its anatomy, read every number, and learn where it wins and where it doesn't.
Light 5
-

Light · Ground · ×24
Skitter
Melee chaff swarm
- Squad
- ×24
- HP
- 500
- Speed
- 16 m/s
Twenty-four cheap bodies that soak the big guns and swarm single-shot heavies.
-

Light · Ground · ×18
Hexguard
Ranged chaff, hits air and ground
- Squad
- ×18
- Range
- 75 m
- Targets
- Air & ground
Cheap rifle ranks that shoot down flyers and screen the line.
-

Light · Ground · ×5
Ridgeback
Anti-chaff hunter pack
- Squad
- ×5
- HP
- 1,318
- Range
- 70 m
Scattergun hunters that shred swarms before they reach your line.
-

Light · Ground · ×12
Courser
Fast hover missile skimmers
- Squad
- ×12
- Range
- 95 m
- Speed
- 16 m/s
Twelve fast hover skimmers whose twin micro-missile launchers hunt flyers and raid the backline.
-

Light · Air · ×12
Rotor
Air swarm
- Squad
- ×12
- HP
- 622
- Targets
- Air & ground
Gun drones that fly over the front line and pick ground armies apart.
Medium 6
-

Medium · Ground · ×1
Heron
Long-range rail sniper
- Damage
- 4,480
- Range
- 140 m
- Targets
- Air & ground
A kneeling rail sniper that deletes flyers and heavies from 140 m.
-

Medium · Ground · ×4
Cutter
Ramping beam, kills high-HP targets
- Squad
- ×4
- HP
- 5,485
- Range
- 45 m
A beam that burns hotter the longer it holds: death to anything big.
-

Medium · Ground · ×3
Torch
Flamethrower squad, anti-chaff
- Squad
- ×3
- HP
- 6,333
- Range
- 75 m
Three flame walkers that burn swarms off the field.
-

Medium · Air · ×3
Mirage
Cloaked close-range missile flyer
- Squad
- ×3
- HP
- 5,118
- Targets
- Air & ground
Matte-black gunships that hunt ground armies with no anti-air.
-

Medium · Air · ×2
Seraph
Air sniper that rebuilds once
- Damage
- 2,814
- Range
- 120 m
- Targets
- Air & ground
A six-winged flyer with a long gun that outranges most of the ground.
-

Medium · Ground · ×1
Siren
Control walker: turns enemy machines to your side
- HP
- 4,874
- Range
- 110 m
- Targets
- Ground
No gun: an override beam that takes the enemy's biggest machine and turns it on its own army.
Heavy 5
-

Heavy · Ground · ×1
Aurochs
Single-target heavy gun
- HP
- 24,041
- Damage
- 6,537
- Range
- 95 m
One long cannon on a broad tracked hull: a tank killer that needs a screen.
-

Heavy · Ground · ×5
Anvil
Tank squad for the front line
- Squad
- ×5
- HP
- 5,217
- Range
- 95 m
Five slab-armored tanks that hold the line against light units.
-

Heavy · Ground · ×1
Weaver
Twin autocannon heavy
- HP
- 24,750
- Damage
- 620
- Range
- 80 m
A six-legged heavy whose fast autocannons sweep chaff off the field.
-

Heavy · Ground · ×4
Salvo
Long-range rocket artillery
- Range
- 180 m
- Damage
- 1,158 ×4
- Squad
- ×4
Rocket carriers that hit from 180 m but can't defend themselves up close.
-

Heavy · Ground · ×1
Breaker
Melee bruiser
- HP
- 28,946
- Damage
- 3,560
- Speed
- 16 m/s
A piston-fisted juggernaut that charges into the enemy line.
Titan 2
-

Titan · Ground · ×1
Landship
Artillery titan
- HP
- 204,986
- Damage
- 5,899 ×4
- Range
- 100 m
A battleship on legs: four turrets that crush any ground army.
-

Titan · Air · ×1
Dreadnought
Flying titan, sweeping beam
- HP
- 100,432
- Damage
- 3,859 ×3
- Targets
- Air & ground
A flying battleship whose keel cannon sweeps across ground and air.