HEAVENSTEEL

Titan · Ground · ×1

Landship

Artillery titan

A battleship on legs: four turrets that crush any ground army.

HP
204,986
Damage
5,899 ×4
Range
100 m

A battleship on legs. Four turrets fire independently.

In game, Caelis livery

On the battlefield

The Landship is a ground titan: a battleship on legs with 204,986 HP and four turrets that each pick their own target. It ends ground fights, and in the launch tests it beats every ground unit in the roster. It cannot shoot air, so the answer is in the sky: the Mirage, the Seraph and the Dreadnought beat it, and Rotor swarms stall it.

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

In the center behind a screen, so its four turrets cover the whole front. Keep anti-air beside it.

Early and late rounds

A titan: available from round 5, 800 supply plus a 350 unlock. It is the late-game anchor that forces the enemy into air.

Techs that change its job

Belt Armor blocks 700 damage from every hit, so chaff and fast-firing guns barely scratch it. Long Shell adds 160 m of range at a quarter of the damage, turning it into long-range artillery. Heavy Plating and Long Barrels add HP and 40 m.

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
800
supply
Unlock
350
supply, once a match
Squad
×1
one machine
HP
204,986
per machine
Damage
5,899 ×4
4 guns, each picking its own target
Attack interval
2 s
Squad DPS
11,798
whole squad, before armor
Range
100 m
Speed
6 m/s
Targets
Ground
Splash
5 m
radius
Layer
Ground
Footprint
7×7
tiles of 10 m
Available
Round 5+
titan

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Belt Armor300Blocks 700 damage from every hit
Long Shell300+160 m range, −75% damage
Long Barrels300+40 m range
Heavy Plating300+40% HP, blocks 60 damage from every hit

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