HEAVENSTEEL

Large · Ground · ×1

Aegis

Missile support, protects the line

A big, low command vehicle on two long tracks, with a radar mast and spinning dish over a field-generator dome, and twelve vertical-launch missile cells in its rear deck.

HP
11,991
Damage
1,348 ×2
Range
125 m

A big, low command vehicle on two long tracks, with a radar mast over a field-generator dome and missile cells in its rear deck. Its field shields nearby allies.

In game, Caelis livery

On the battlefield

In battle, Caelis livery

The Aegis is support: paired missiles every 2 s at ground and air out to 125 m, on a fast tracked hull that hangs back behind the line. On its own it is a light gun, and the launch tests show it: it wins its fights against fliers like the Seraph and little else. Its worth is in its techs, which turn it into the line's shield (Hardlight Field) and its air cover (Point Defense, AA Targeting).

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

Behind the front line, near the squads it protects: its field and point defense cover what is around it, and its range lets it fire over the line. It is fast (16 m/s) for its size, so it keeps up with a moving army.

Early and late rounds

Cheap to unlock (50) at 250 supply, so it comes in once the army is big enough for its field to cover a lot, or when the enemy brings fliers or a missile army.

Techs that change its job

Hardlight Field shields every ally within 72 m. Point Defense shoots down incoming projectiles within 48 m. AA Targeting doubles its missile damage against air, and Swarm Rack turns each salvo into twelve smaller missiles. Radar Mast links allies within 100 m, Long Barrels adds 40 m, and Heavy Plating adds 40% HP and blocks 60 from every hit.

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
250
supply
Unlock
50
supply, once a match
Squad
×1
one machine
HP
11,991
per machine
Damage
1,348 ×2
a volley of 2
Attack interval
2 s
Squad DPS
1,348
whole squad, before armor
Range
125 m
Speed
16 m/s
Targets
Air & ground
Splash
8 m
radius
Layer
Ground
Footprint
3×3
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Hardlight Field250Allies within 72 m of it get 30% less damage taken every 1 s
Point Defense200Shoots down incoming missiles and rockets within 48 m, once every 0.8 s
AA Targeting150+100% damage against air
Radar Mast200Allies within 100 m of it get +10 m range every 1 s
Swarm Rack200Attack interval 2 → 4 s, −70% damage per hit, fires volleys of 12 instead of single shots
Long Barrels150+40 m range
Heavy Plating200+40% HP, blocks 60 damage from every hit

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