Heavy · Ground · ×4
Salvo
Long-range rocket artillery
Rocket carriers that hit from 180 m but can't defend themselves up close.
- Squad
- ×4
- Damage
- 1,158 ×4
- Range
- 180 m
Walkers carrying tall launch boxes. They fill the sky with unguided rockets but cannot hit what is close.
On the battlefield
The Salvo is artillery: four carriers that fire four unguided rockets each, reaching 180 m, the longest base range in the game. It punishes slow, clumped armies from across the board, and in the launch tests it beats the Aurochs, the Weaver, the Torch and the Heron. Nothing inside 40 m can be hit, and the carriers are fragile, so anything that reaches them wins: in a pure Salvo army it loses to most of the roster. It belongs behind a line that holds.
From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.
Where to deploy
At the very back, behind tanks and chaff; on a wide board, opposite the enemy's slowest group.
Early and late rounds
A support buy once you have a front line, usually mid-game. Late, Heavy Rocket gets it through point defense and Rapid Fire turns it into a barrage.
Techs that change its job
Rapid Fire halves the reload for 25 m less range. Heavy Rocket adds 80% damage and makes the rockets tough enough to get through point defense. Long Barrels (+40 m) pushes it even further back.
Anatomy
Drag, hover and tap the parts. Open it full screen.
Stats
- Deploy cost
- 200
- supply
- Unlock
- 50
- supply, once a match
- Squad
- ×4
- 4 machines
- HP
- 2,068
- per machine
- Damage
- 1,158 ×4
- a volley of 4
- Attack interval
- 6.6 s
- Squad DPS
- 2,807
- whole squad, before armor
- Range
- 180 m
- can't hit inside 40 m
- Speed
- 6 m/s
- Targets
- Ground
- Splash
- 5 m
- radius
- Layer
- Ground
- Footprint
- 5×2
- tiles of 10 m
Level 1, no techs. Distances in metres (one board tile is 10 m).
Techs
| Tech | Cost | What it does |
|---|---|---|
| Rapid Fire | 200 | Attack interval 6.6 → 3.3 s, range 180 m → 155 m |
| Heavy Rocket | 200 | +80% damage; each rocket takes 900 damage to shoot down |
| Long Barrels | 150 | +40 m range |
| Heavy Plating | 200 | +40% HP, blocks 60 damage from every hit |