HEAVENSTEEL

Light · Ground · ×12

Courser

Fast hover missile skimmers

Twelve fast hover skimmers whose twin micro-missile launchers hunt flyers and raid the backline.

Squad
×12
Range
95 m
Speed
16 m/s

A small, low, fast hover skimmer: a lean arrowhead hull on four hover pods, with one low turret carrying twin rapid-fire micro-missile launchers that raise to fire at air.

Courser, Caelis livery
Render, Caelis livery

On the battlefield

Coursers are fast hover skimmers whose twin launchers pour a stream of small, fast micro-missiles into air and ground targets at 95 m, more reach than any other chaff. They are a mobile anti-air screen: in the launch tests they beat the Rotor, the Mirage and the Seraph, and from 800 supply up they bring down the Dreadnought. They also beat the Hexguard, the Heron and the Salvo. Each missile is light, so armor shrugs them off (Aurochs, Anvil, Weaver, Breaker), and splash units and Skitter swarms catch them when they close.

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

On a flank, where their 16 m/s lets them swing round to the enemy's artillery and air, or behind the front line as anti-air cover.

Early and late rounds

One of the two starting squads for one commander. A strong opening raid, and a late-game answer to flyers and titans in the air.

Techs that change its job

AA Targeting doubles the damage against air and makes it a dedicated flyer killer. Point Defense shoots down incoming missiles and rockets around the squad, a shield against Salvo rockets. Frag Rounds adds a little splash for chaff fights.

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
200
supply
Unlock
Free
unlocked from the start
Squad
×12
12 machines
HP
686
per machine
Damage
36
per hit
Attack interval
0.4 s
Squad DPS
1,080
whole squad, before armor
Range
95 m
Speed
16 m/s
Targets
Air & ground
Splash
None
Layer
Ground
Footprint
5×2
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Point Defense150Shoots down incoming missiles and rockets within 36 m, once every 1 s
Frag Rounds150Splash radius 5 m
AA Targeting150+100% damage against air
Long Barrels100+40 m range
Heavy Plating100+40% HP, blocks 60 damage from every hit

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