HEAVENSTEEL

Medium · Ground · ×3

Torch

Flamethrower squad, anti-chaff

Three flame walkers that burn swarms off the field.

Squad
×3
HP
6,333
Range
75 m

Hunched walkers with fuel tanks on their backs and flame projectors. They burn swarms off the field.

In game, Caelis livery

On the battlefield

The Torch is a chaff burner: three hunched walkers whose flame projectors fire ten times a second and splash, so a swarm walking into them simply evaporates. In the launch tests it beats the Skitter, the Hexguard, the Ridgeback and the Courser every time, and the Anvil. Its flames carry 75 m, short against armor and useless against air: Rotors, Mirages and Seraphs, the Cutter, the Aurochs, the Weaver, the Salvo and the Breaker all beat it.

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

At the front where the enemy's chaff will arrive, or covering the flank a Skitter run would use. Pair it with something that can shoot air.

Early and late rounds

Buy it when you see swarms; at 125 supply it costs less than most of what it burns. In the late game it guards your line against Skitter and Hexguard waves.

Techs that change its job

Fire Carpet leaves burning ground where the flames land, so chaff that walks through keeps burning. Heavy Plating (+40% HP, 60 off each hit) lets it hold the front longer; Long Barrels (+40 m) reaches chaff before it reaches you.

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
125
supply
Unlock
Free
unlocked from the start
Squad
×3
3 machines
HP
6,333
per machine
Damage
38
per hit
Attack interval
0.1 s
Squad DPS
1,140
whole squad, before armor
Range
75 m
Speed
9 m/s
Targets
Ground
Splash
7 m
radius
Layer
Ground
Footprint
5×2
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Fire Carpet200Leaves burning ground (7 m radius for 4 s: burns for 270 a second) where it hits
Long Barrels100+40 m range
Heavy Plating150+40% HP, blocks 60 damage from every hit

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