Heavy · Ground · ×1
Templar
Rifle knight that holds its range
A knight-frame mech with a battle rifle that hits ground and air, and keeps firing for the whole battle.
- HP
- 16,500
- Damage
- 1,100
- Range
- 110 m
A knight-frame mech with a battle rifle that hits ground and air. It holds its range and fires for the whole battle; the heat blade stays sheathed.
On the battlefield
The Templar is a heavy rifleman. Its battle rifle hits ground and air at 110 m with a heavy round every 0.8 s, and it never runs dry: it holds its range and keeps firing for the whole battle, while the heat blade on its back stays sheathed. That makes it a strong all-rounder that shoots down flyers and wears down armor from behind the line. Being one body that fires one round at a time, it is weak to focused heavy fire and to swarms of cheap machines that each take a whole shot.
From equal-supply battles of each pair at 400, 800 and 1,600 supply in the 22-unit launch matrix (no techs, 40 seeds each). Real armies mix units, so read these as tendencies.
Where to deploy
Second line, behind something that holds the front, facing the enemy's main body: from there the rifle covers ground and air for the whole fight.
Early and late rounds
A heavy unit with an unlock cost: a mid-game buy once the economy allows, and a strong late body with Reactive Plates or Squires.
Techs that change its job
Squires deploy two Ridgebacks with it, screening it from rushes. Seeker Missiles add a long-range missile volley that hits air and ground. Reactive Plates make the first hits on it do far less damage. Long Barrels add range; Heavy Plating adds HP and blocks part of every hit.
Anatomy
Drag, hover and tap the parts. Open it full screen.
Stats
- Deploy cost
- 250
- supply
- Unlock
- 50
- supply, once a match
- Squad
- ×1
- one machine
- HP
- 16,500
- per machine
- Damage
- 1,100
- per hit
- Attack interval
- 0.8 s
- Squad DPS
- 1,375
- whole squad, before armor
- Range
- 110 m
- Speed
- 10 m/s
- Targets
- Air & ground
- Splash
- None
- Layer
- Ground
- Footprint
- 3×3
- tiles of 10 m
Level 1, no techs. Distances in metres (one board tile is 10 m).
Techs
| Tech | Cost | What it does |
|---|---|---|
| Squires | 200 | Deploys with 2 Ridgebacks |
| Seeker Missiles | 250 | Adds a second weapon: 2,000 ×2 damage every 5 s, range 160 m (not inside 45 m), 5 m splash, hits air and ground |
| Reactive Plates | 150 | The first 5 hits on each machine do 80% less damage |
| Long Barrels | 150 | +40 m range |
| Heavy Plating | 200 | +40% HP, blocks 60 damage from every hit |