HEAVENSTEEL

Heavy · Ground · ×1

Templar

Rifle knight that holds its range

A knight-frame mech with a battle rifle that hits ground and air, and keeps firing for the whole battle.

HP
16,500
Damage
1,100
Range
110 m

A knight-frame mech with a battle rifle that hits ground and air. It holds its range and fires for the whole battle; the heat blade stays sheathed.

In game, Caelis livery

On the battlefield

In battle, Caelis livery

The Templar is a heavy rifleman. Its battle rifle hits ground and air at 110 m with a heavy round every 0.8 s, and it never runs dry: it holds its range and keeps firing for the whole battle, while the heat blade on its back stays sheathed. That makes it a strong all-rounder that shoots down flyers and wears down armor from behind the line. Being one body that fires one round at a time, it is weak to focused heavy fire and to swarms of cheap machines that each take a whole shot.

From equal-supply battles of each pair at 400, 800 and 1,600 supply in the 22-unit launch matrix (no techs, 40 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

Second line, behind something that holds the front, facing the enemy's main body: from there the rifle covers ground and air for the whole fight.

Early and late rounds

A heavy unit with an unlock cost: a mid-game buy once the economy allows, and a strong late body with Reactive Plates or Squires.

Techs that change its job

Squires deploy two Ridgebacks with it, screening it from rushes. Seeker Missiles add a long-range missile volley that hits air and ground. Reactive Plates make the first hits on it do far less damage. Long Barrels add range; Heavy Plating adds HP and blocks part of every hit.

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
250
supply
Unlock
50
supply, once a match
Squad
×1
one machine
HP
16,500
per machine
Damage
1,100
per hit
Attack interval
0.8 s
Squad DPS
1,375
whole squad, before armor
Range
110 m
Speed
10 m/s
Targets
Air & ground
Splash
None
Layer
Ground
Footprint
3×3
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Squires200Deploys with 2 Ridgebacks
Seeker Missiles250Adds a second weapon: 2,000 ×2 damage every 5 s, range 160 m (not inside 45 m), 5 m splash, hits air and ground
Reactive Plates150The first 5 hits on each machine do 80% less damage
Long Barrels150+40 m range
Heavy Plating200+40% HP, blocks 60 damage from every hit

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