Light · Ground · ×5
Ridgeback
Anti-chaff hunter pack
Scattergun hunters that shred swarms before they reach your line.
- Squad
- ×5
- HP
- 1,318
- Range
- 70 m
Four-legged hunter frames with a twin scattergun spine. A pack that shreds light units.
On the battlefield
The Ridgeback is the chaff clear. Five hunter frames each fire a twin scattergun that splashes, so every volley hits several small bodies, and at 75 supply a pack is the cheapest answer to a swarm. In the launch tests it beats the Skitter, the Hexguard and the Courser outright, and the Heron and Salvo too. It has no reach against air and not enough damage for armor: Rotors, Mirages and Seraphs kill it from above, and Anvils, Weavers, the Breaker and the Cutter walk through its fire.
From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.
Where to deploy
In the front line facing where the enemy's chaff will come from, or on the flank a Skitter run would take.
Early and late rounds
Buy it when you see swarms: it costs less than the chaff it kills. It falls off once the enemy army is mostly heavy, and stays useful as a cheap screen.
Techs that change its job
Pressure Chamber doubles each blast for a slower cycle, a better trade against tougher targets. Firebomb adds a 160 m lobbed incendiary (minimum 40 m) that leaves burning ground, giving the pack artillery reach. Fire Suppressant makes it immune to burning, so it can stand in a Torch's fire.
Anatomy
Drag, hover and tap the parts. Open it full screen.
Stats
- Deploy cost
- 75
- supply
- Unlock
- Free
- unlocked from the start
- Squad
- ×5
- 5 machines
- HP
- 1,318
- per machine
- Damage
- 246
- per hit
- Attack interval
- 2.4 s
- Squad DPS
- 513
- whole squad, before armor
- Range
- 70 m
- Speed
- 10 m/s
- Targets
- Ground
- Splash
- 6 m
- radius
- Layer
- Ground
- Footprint
- 4×2
- tiles of 10 m
Level 1, no techs. Distances in metres (one board tile is 10 m).
Techs
| Tech | Cost | What it does |
|---|---|---|
| Firebomb | 200 | Adds a second weapon: 300 damage every 8 s, range 160 m (not inside 40 m), 7 m splash, hits ground; leaves burning ground (7 m radius for 5 s: burns for 270 a second) |
| Fire Suppressant | 100 | Immune to burning |
| Pressure Chamber | 150 | +100% damage per hit, attack interval 2.4 → 3 s |
| Long Barrels | 100 | +40 m range |
| Heavy Plating | 100 | +40% HP, blocks 60 damage from every hit |