HEAVENSTEEL

Light · Ground · ×5

Ridgeback

Anti-chaff hunter pack

Scattergun hunters that shred swarms before they reach your line.

Squad
×5
HP
1,318
Range
70 m

Four-legged hunter frames with a twin scattergun spine. A pack that shreds light units.

In game, Caelis livery

On the battlefield

The Ridgeback is the chaff clear. Five hunter frames each fire a twin scattergun that splashes, so every volley hits several small bodies, and at 75 supply a pack is the cheapest answer to a swarm. In the launch tests it beats the Skitter, the Hexguard and the Courser outright, and the Heron and Salvo too. It has no reach against air and not enough damage for armor: Rotors, Mirages and Seraphs kill it from above, and Anvils, Weavers, the Breaker and the Cutter walk through its fire.

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

In the front line facing where the enemy's chaff will come from, or on the flank a Skitter run would take.

Early and late rounds

Buy it when you see swarms: it costs less than the chaff it kills. It falls off once the enemy army is mostly heavy, and stays useful as a cheap screen.

Techs that change its job

Pressure Chamber doubles each blast for a slower cycle, a better trade against tougher targets. Firebomb adds a 160 m lobbed incendiary (minimum 40 m) that leaves burning ground, giving the pack artillery reach. Fire Suppressant makes it immune to burning, so it can stand in a Torch's fire.

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
75
supply
Unlock
Free
unlocked from the start
Squad
×5
5 machines
HP
1,318
per machine
Damage
246
per hit
Attack interval
2.4 s
Squad DPS
513
whole squad, before armor
Range
70 m
Speed
10 m/s
Targets
Ground
Splash
6 m
radius
Layer
Ground
Footprint
4×2
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Firebomb200Adds a second weapon: 300 damage every 8 s, range 160 m (not inside 40 m), 7 m splash, hits ground; leaves burning ground (7 m radius for 5 s: burns for 270 a second)
Fire Suppressant100Immune to burning
Pressure Chamber150+100% damage per hit, attack interval 2.4 → 3 s
Long Barrels100+40 m range
Heavy Plating100+40% HP, blocks 60 damage from every hit

Field the Ridgeback

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