HEAVENSTEEL

Light · Air · ×12

Rotor

Air swarm

Gun drones that fly over the front line and pick ground armies apart.

Squad
×12
HP
622
Targets
Air & ground

Small quad-rotor gun drones in a buzzing cloud. Fragile air chaff.

In game, Caelis livery

On the battlefield

The Rotor is air chaff: twelve quad-rotor gun drones that fly over everything. Most of the ground roster cannot shoot up, so a Rotor cloud beats the Skitter, the Ridgeback, the Cutter, the Torch, the Aurochs, the Anvil, the Weaver, the Salvo and the Breaker in the launch tests, and stalls a Landship. The answer is anti-air: Hexguards, Coursers, the Heron, the Mirage and the Dreadnought all clear it, so watch what your opponent buys.

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

Behind your line, so it flies over the clash and reaches the enemy's backline; or as a flank screen that soaks the enemy's anti-air.

Early and late rounds

One of the two starting squads for one commander, and strongest while your opponent has no anti-air. Once they do, it becomes a decoy that soaks anti-air fire for your other flyers.

Techs that change its job

Strafing Run triples the damage against ground and makes it a ground-attack swarm. Shield Cell doubles its staying power with a shield equal to its HP. Long Barrels (+40 m) lets it trade with anti-air from further out.

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
275
supply
Unlock
50
supply, once a match
Squad
×12
12 machines
HP
622
per machine
Damage
202
per hit
Attack interval
1.4 s
Squad DPS
1,731
whole squad, before armor
Range
50 m
Speed
16 m/s
Targets
Air & ground
Splash
None
Layer
Air
Footprint
5×2
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Strafing Run150+200% damage against ground
Shield Cell150A 622-point shield on each machine
Long Barrels100+40 m range
Heavy Plating100+40% HP, blocks 60 damage from every hit

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