Heavy · Ground · ×1
Aurochs
Single-target heavy gun
One long cannon on a broad tracked hull: a tank killer that needs a screen.
- HP
- 24,041
- Damage
- 6,537
- Range
- 95 m
Low, broad tracked tank with one long cannon. Its corner spades dig in for a single crushing shot.
On the battlefield
The Aurochs is a heavy tank with one long cannon: 6,537 a shell at 95 m, every 3.2 s, on 24,041 HP. It is built to kill other armor, and in the launch tests it beats the Anvil, the Weaver, the Courser and the Torch. One shell a cycle is wasted on a single small body, so swarms are its weakness (Skitters, Hexguards), and it cannot shoot air at all (Rotors, Mirages, Seraphs). The Cutter's beam and the Heron's rail outtrade it too.
From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.
Where to deploy
In your front line behind a chaff screen, facing the enemy's armor. Never alone on a flank where Skitters can reach it.
Early and late rounds
Good from the first rounds against tank openings; late, it anchors a line with Anchor Legs or Twin Barrel while chaff keeps swarms off it.
Techs that change its job
Anchor Legs plants it (no more moving) for +50% HP, +20 m range and a faster cycle: a fortress gun. Twin Barrel doubles each shell for a slower cycle. Point Defense shoots down incoming missiles and rockets.
Anatomy
Drag, hover and tap the parts. Open it full screen.
Stats
- Deploy cost
- 200
- supply
- Unlock
- Free
- unlocked from the start
- Squad
- ×1
- one machine
- HP
- 24,041
- per machine
- Damage
- 6,537
- per hit
- Attack interval
- 3.2 s
- Squad DPS
- 2,043
- whole squad, before armor
- Range
- 95 m
- Speed
- 8 m/s
- Targets
- Ground
- Splash
- 5 m
- radius
- Layer
- Ground
- Footprint
- 3×3
- tiles of 10 m
Level 1, no techs. Distances in metres (one board tile is 10 m).
Techs
| Tech | Cost | What it does |
|---|---|---|
| Point Defense | 150 | Shoots down incoming missiles and rockets within 36 m, once every 1 s |
| Twin Barrel | 200 | +100% damage per hit, attack interval 3.2 → 4.2 s |
| Anchor Legs | 200 | Can no longer move, +50% HP, +20 m range, attacks 20% sooner (shorter interval) |
| Long Barrels | 150 | +40 m range |
| Heavy Plating | 200 | +40% HP, blocks 60 damage from every hit |