HEAVENSTEEL

Heavy · Ground · ×1

Aurochs

Single-target heavy gun

One long cannon on a broad tracked hull: a tank killer that needs a screen.

HP
24,041
Damage
6,537
Range
95 m

Low, broad tracked tank with one long cannon. Its corner spades dig in for a single crushing shot.

In game, Caelis livery

On the battlefield

The Aurochs is a heavy tank with one long cannon: 6,537 a shell at 95 m, every 3.2 s, on 24,041 HP. It is built to kill other armor, and in the launch tests it beats the Anvil, the Weaver, the Courser and the Torch. One shell a cycle is wasted on a single small body, so swarms are its weakness (Skitters, Hexguards), and it cannot shoot air at all (Rotors, Mirages, Seraphs). The Cutter's beam and the Heron's rail outtrade it too.

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

In your front line behind a chaff screen, facing the enemy's armor. Never alone on a flank where Skitters can reach it.

Early and late rounds

Good from the first rounds against tank openings; late, it anchors a line with Anchor Legs or Twin Barrel while chaff keeps swarms off it.

Techs that change its job

Anchor Legs plants it (no more moving) for +50% HP, +20 m range and a faster cycle: a fortress gun. Twin Barrel doubles each shell for a slower cycle. Point Defense shoots down incoming missiles and rockets.

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
200
supply
Unlock
Free
unlocked from the start
Squad
×1
one machine
HP
24,041
per machine
Damage
6,537
per hit
Attack interval
3.2 s
Squad DPS
2,043
whole squad, before armor
Range
95 m
Speed
8 m/s
Targets
Ground
Splash
5 m
radius
Layer
Ground
Footprint
3×3
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Point Defense150Shoots down incoming missiles and rockets within 36 m, once every 1 s
Twin Barrel200+100% damage per hit, attack interval 3.2 → 4.2 s
Anchor Legs200Can no longer move, +50% HP, +20 m range, attacks 20% sooner (shorter interval)
Long Barrels150+40 m range
Heavy Plating200+40% HP, blocks 60 damage from every hit

Field the Aurochs

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