Giant · Ground · ×1
Tempest
Flame giant, anti-swarm
A giant two-legged walker under blue-steel shoulder hoods whose twin arc cannons sweep whole lines of light units with gold-white fire.
- HP
- 45,400
- Damage
- 105
- Range
- 105 m
A giant two-legged walker under blue-steel shoulder hoods. Its twin arc cannons sweep whole lines of light units with gold-white fire.
On the battlefield
The Tempest is a giant flamethrower: a heavy flame stream ten times a second with a 15 m splash, out to 105 m, on a hull with more HP than any other unit in its price range. In the launch tests it burns through the Skitter, Hexguard, Ridgeback, Needle and Courser every time, and the Anvil. It is slow, ground-only and short-ranged: fliers, artillery (the Heron, the Salvo), single big guns (the Aurochs, the Cutter) and the Torch, which does its job cheaper, all beat it.
From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.
Where to deploy
In the front line where the enemy's swarm will arrive: its flame reaches 105 m and splashes 15 m, so a wave of light units walking into it burns down together. It is slow (6 m/s) and can't shoot air: pair it with anti-air and keep heavies off it.
Early and late rounds
A giant with no round gate: 300 supply plus a 200 unlock. Buy it when the enemy commits to swarms; it is at its best in big late fights, where one deploy buys a lot of HP.
Techs that change its job
White Heat (+85% damage) is the core upgrade. Oil Slick leaves a slick for 6 s that slows everything in it to 60% speed, holding swarms in the flame. Firebomb adds a lobbed bomb (300 damage every 8 s to 160 m, not inside 40 m) that leaves burning ground. Spotter brings a Heron along for range, Long Barrels adds 40 m, and Heavy Plating adds 40% HP and blocks 60 from every hit.
Anatomy
Drag, hover and tap the parts. Open it full screen.
Stats
- Deploy cost
- 300
- supply
- Unlock
- 200
- supply, once a match
- Squad
- ×1
- one machine
- HP
- 45,400
- per machine
- Damage
- 105
- per hit
- Attack interval
- 0.1 s
- Squad DPS
- 1,050
- whole squad, before armor
- Range
- 105 m
- Speed
- 6 m/s
- Targets
- Ground
- Splash
- 15 m
- radius
- Layer
- Ground
- Footprint
- 4×4
- tiles of 10 m
Level 1, no techs. Distances in metres (one board tile is 10 m).
Techs
| Tech | Cost | What it does |
|---|---|---|
| Oil Slick | 200 | Leaves an oil slick (15 m radius for 6 s: slows to 60% speed) where it hits |
| Spotter | 200 | Deploys with 1 Heron |
| White Heat | 250 | +85% damage |
| Firebomb | 200 | Adds a second weapon: 300 damage every 8 s, range 160 m (not inside 40 m), 15 m splash, hits ground; leaves burning ground (7 m radius for 5 s: burns for 270 a second) |
| Long Barrels | 200 | +40 m range |
| Heavy Plating | 250 | +40% HP, blocks 60 damage from every hit |