HEAVENSTEEL

Medium · Ground · ×1

Cantor

Support walker, burns enemies and mends allies

A four-legged support walker whose two projector arms split into six curved tubes, each aiming its own short gold light flash.

HP
9,200
Damage
110 ×6
Range
90 m

A four-legged support walker whose six projector arms aim apart and fire gold light flashes: at enemies they burn, at damaged allies they mend. Keep it behind the line.

In game, Caelis livery

On the battlefield

In battle, Caelis livery

The Cantor is one heavy support walker with six projector tubes that aim and fire on their own: each tube flashes every 0.7 s at its own target out to 90 m, ground or air. A flash burns an enemy for 110, or, when an ally in reach is under 85%, one tube turns on it and mends it for 77 while the others keep burning. Its worth is in a mixed army: it keeps the front line standing. Behind a line it does best against the Ridgeback and Courser; the swarms, fliers, heavy guns and giants beat it: the Skitter, Hexguard, Rotor, Cutter, Mirage, Rampart, Tempest, Sunspire, Citadel, Landship, Dreadnought and Archangel.

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

Behind the line, inside 90 m of the units you want kept alive: its flashes heal the most damaged ally first and burn whatever is in reach. It walks at 12 m/s, so place it where the fight will come.

Early and late rounds

Unlock it (50) and field it (200) once your front line is set, from round 2 or 3: it makes a line of Templars, Ramparts or Aurochs last much longer. Two Cantors behind a heavy front heal each other too. Caelis only.

Techs that change its job

Focused Lenses adds 40% damage to every flash. Mending Light heals 60% more a flash and Vigil turns the tubes on any ally under 98%, not 85%. Long Arrays adds 30 m of reach; Heavy Plating adds 40% HP and blocks 60 from every hit.

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
200
supply
Unlock
50
supply, once a match
Squad
×1
one machine
HP
9,200
per machine
Damage
110 ×6
6 guns, each picking its own target
Attack interval
0.7 s
Squad DPS
943
whole squad, before armor
Range
90 m
Speed
12 m/s
Targets
Air & ground
Splash
None
Layer
Ground
Footprint
3×3
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Focused Lenses150+40% damage per hit
Mending Light200+60% healing on allies
Vigil100Heals allies under 98% HP
Long Arrays150+30 m range
Heavy Plating200+40% HP, blocks 60 damage from every hit

Field the Cantor

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