Medium · Ground · ×1
Cantor
Support walker, burns enemies and mends allies
A four-legged support walker whose two projector arms split into six curved tubes, each aiming its own short gold light flash.
- HP
- 9,200
- Damage
- 110 ×6
- Range
- 90 m
A four-legged support walker whose six projector arms aim apart and fire gold light flashes: at enemies they burn, at damaged allies they mend. Keep it behind the line.
On the battlefield
The Cantor is one heavy support walker with six projector tubes that aim and fire on their own: each tube flashes every 0.7 s at its own target out to 90 m, ground or air. A flash burns an enemy for 110, or, when an ally in reach is under 85%, one tube turns on it and mends it for 77 while the others keep burning. Its worth is in a mixed army: it keeps the front line standing. Behind a line it does best against the Ridgeback and Courser; the swarms, fliers, heavy guns and giants beat it: the Skitter, Hexguard, Rotor, Cutter, Mirage, Rampart, Tempest, Sunspire, Citadel, Landship, Dreadnought and Archangel.
From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.
Where to deploy
Behind the line, inside 90 m of the units you want kept alive: its flashes heal the most damaged ally first and burn whatever is in reach. It walks at 12 m/s, so place it where the fight will come.
Early and late rounds
Unlock it (50) and field it (200) once your front line is set, from round 2 or 3: it makes a line of Templars, Ramparts or Aurochs last much longer. Two Cantors behind a heavy front heal each other too. Caelis only.
Techs that change its job
Focused Lenses adds 40% damage to every flash. Mending Light heals 60% more a flash and Vigil turns the tubes on any ally under 98%, not 85%. Long Arrays adds 30 m of reach; Heavy Plating adds 40% HP and blocks 60 from every hit.
Anatomy
Drag, hover and tap the parts. Open it full screen.
Stats
- Deploy cost
- 200
- supply
- Unlock
- 50
- supply, once a match
- Squad
- ×1
- one machine
- HP
- 9,200
- per machine
- Damage
- 110 ×6
- 6 guns, each picking its own target
- Attack interval
- 0.7 s
- Squad DPS
- 943
- whole squad, before armor
- Range
- 90 m
- Speed
- 12 m/s
- Targets
- Air & ground
- Splash
- None
- Layer
- Ground
- Footprint
- 3×3
- tiles of 10 m
Level 1, no techs. Distances in metres (one board tile is 10 m).
Techs
| Tech | Cost | What it does |
|---|---|---|
| Focused Lenses | 150 | +40% damage per hit |
| Mending Light | 200 | +60% healing on allies |
| Vigil | 100 | Heals allies under 98% HP |
| Long Arrays | 150 | +30 m range |
| Heavy Plating | 200 | +40% HP, blocks 60 damage from every hit |