Medium · Air · ×3
Mirage
Cloaked close-range missile flyer
Matte-black gunships that hunt ground armies with no anti-air.
- Squad
- ×3
- HP
- 5,118
- Targets
- Air & ground
Flat matte-black gunships that ripple invisible until their missile racks open.
On the battlefield
The Mirage is a strike flyer: three gunships that fire paired missiles at air and ground and carry 5,118 HP each, tough for something that flies. Against an army without anti-air it is close to unstoppable: in the launch tests it beats the Ridgeback, the Rotor, the Cutter, the Torch, the Aurochs, the Anvil, the Weaver, the Salvo, the Breaker and even the Landship. Its 65 m reach is short, so ranged anti-air wins: Hexguards, Coursers, the Heron and the Dreadnought all bring it down.
Loses to
From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.
Where to deploy
Behind your line, aimed at the side of the enemy army with the least anti-air; it flies over the front and goes for the backline.
Early and late rounds
At 300 supply (and a 50 unlock) it is a mid-game buy. It wins rounds when the enemy has no anti-air yet and forces them to buy some.
Techs that change its job
Cloak makes it untargetable until it fires, so it arrives intact. Oil Slick leaves slowing oil where the missiles land. Shield Cell doubles its staying power under anti-air fire.
Anatomy
Drag, hover and tap the parts. Open it full screen.
Stats
- Deploy cost
- 300
- supply
- Unlock
- 50
- supply, once a match
- Squad
- ×3
- 3 machines
- HP
- 5,118
- per machine
- Damage
- 1,087 ×2
- a volley of 2
- Attack interval
- 3 s
- Squad DPS
- 2,174
- whole squad, before armor
- Range
- 65 m
- Speed
- 16 m/s
- Targets
- Air & ground
- Splash
- 3 m
- radius
- Layer
- Air
- Footprint
- 5×2
- tiles of 10 m
Level 1, no techs. Distances in metres (one board tile is 10 m).
Techs
| Tech | Cost | What it does |
|---|---|---|
| Cloak | 200 | Starts each battle untargetable, until it attacks |
| Oil Slick | 150 | Leaves an oil slick (15 m radius for 6 s: slows to 60% speed) where it hits |
| Shield Cell | 150 | A 5,118-point shield on each machine |
| Long Barrels | 100 | +40 m range |
| Heavy Plating | 150 | +40% HP, blocks 60 damage from every hit |