HEAVENSTEEL

Titan · Air · ×1

Dreadnought

Flying titan, sweeping beam

A flying battleship whose keel cannon sweeps across ground and air.

HP
100,432
Damage
3,859 ×3
Targets
Air & ground

A flying battleship whose keel cannon sweeps a beam across the field.

In game, Caelis livery

On the battlefield

The Dreadnought is an air titan: a flying battleship with 100,432 HP whose three keel guns sweep beams across air and ground at 100 m. It flies over the front line and burns whatever is below it, and in the launch tests it beats almost the whole roster, the Landship included. The answer is massed cheap anti-air: from 800 supply up, Hexguards and Coursers bring it down, and a Skitter army can't hurt it but can't be finished in time either.

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

Center or toward the side where the enemy has the least anti-air; it doesn't need a screen, but chaff in front keeps ground fire off it longer.

Early and late rounds

A titan: available from round 5, 800 supply plus a 350 unlock. Buy it when the enemy is ground-heavy and short on anti-air.

Techs that change its job

Disassembler strips 20% of the current HP from every enemy ground unit within 250 m every 15 s, which breaks big ground armies. Swarm Rack adds a 46-missile volley every 20 s against air and ground, an answer to massed anti-air chaff. (Wingman is not in the 1v1 game yet.)

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
800
supply
Unlock
350
supply, once a match
Squad
×1
one machine
HP
100,432
per machine
Damage
3,859 ×3
3 guns, each picking its own target
Attack interval
4 s
Squad DPS
2,894
whole squad, before armor
Range
100 m
Speed
10 m/s
Targets
Air & ground
Splash
5 m
radius
Layer
Air
Footprint
7×7
tiles of 10 m
Available
Round 5+
titan

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Disassembler400Every 15 s, enemy ground units within 250 m lose 20% of their current HP
Swarm Rack300Adds a second weapon: 400 ×46 damage every 20 s, range 120 m, 3 m splash, hits air and ground
Long Barrels300+40 m range
Heavy Plating300+40% HP, blocks 60 damage from every hit

Field the Dreadnought

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