HEAVENSTEEL

Light · Ground · ×24

Skitter

Melee chaff swarm

Twenty-four cheap bodies that soak the big guns and swarm single-shot heavies.

Squad
×24
HP
500
Speed
16 m/s

Knee-high five-legged drones with drill mandibles. They pour across the field like a carpet and win by numbers.

In game, Caelis livery

On the battlefield

The Skitter is chaff: a carpet of twenty-four drones whose job is to be shot at. Every heavy gun on the field wastes a whole shell killing one 500 HP drone, so a single squad in front of your line buys your damage dealers seconds of free fire. At 16 m/s they are among the fastest machines on the ground, which lets them close on slow, single-target machines and eat them alive: in the launch tests a Skitter wave beats the Aurochs, the Heron, the Salvo, the Courser and the Hexguard. They cannot touch air, and anything that hits an area shreds them: Ridgebacks, Torches, Weavers and the Cutter's beam all clear a swarm, as does the Landship.

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

In front, as a screen ahead of your real army, or on a flank to run around the enemy line into its artillery. Spread two squads apart so one flamethrower can't burn both.

Early and late rounds

Strongest in the first rounds, when the enemy has single-target guns and few answers to numbers. Late, a squad still earns its 100 supply as a decoy that pulls fire for the first seconds of the battle.

Techs that change its job

Tunnel Run turns it into an assassin: the squad burrows at the start (untargetable) and surfaces among the enemy, ideal against artillery hiding in the back. Diamond Teeth (+125% damage) lets it chew through heavies; Brood spawns a new drone for every kill and snowballs against other chaff; Acid Burst leaves corroding acid where each drone dies, punishing whatever killed it.

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
100
supply
Unlock
Free
unlocked from the start
Squad
×24
24 machines
HP
500
per machine
Damage
79
per hit
Attack interval
0.6 s
Squad DPS
3,160
whole squad, before armor
Range
Melee
Speed
16 m/s
Targets
Ground
Splash
None
Layer
Ground
Footprint
5×2
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Tunnel Run200Starts each battle untargetable and invulnerable, until it attacks
Acid Burst150Leaves corroding acid (6 m radius for 6 s: eats 3% of max HP a second, +150% damage taken) where each machine dies
Brood200Each kill spawns 1 Skitter
Diamond Teeth200+125% damage
Overdrive150Attacks 25% sooner (shorter interval)
Heavy Plating100+40% HP, blocks 60 damage from every hit

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