HEAVENSTEEL

Medium · Ground · ×4

Cutter

Ramping beam, kills high-HP targets

A beam that burns hotter the longer it holds: death to anything big.

Squad
×4
HP
5,485
Range
45 m

Armoured sphere on short legs with a cutting-torch beam that burns red, then white, the longer it holds.

In game, Caelis livery

On the battlefield

The Cutter is the anti-armor specialist: four armored spheres whose cutting beams start at almost nothing and ramp every 0.2 s while they hold a target, up to 2,604 a tick. The longer a target lives, the faster it dies, so it melts tanks and giants, and in the launch tests it beats every ground unit except the titans. Its beam resets when it switches target and reaches only 45 m, and it cannot shoot up: Rotors, Mirages and Seraphs kill it freely, and chaff in front of it wastes its ramp.

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

In front of or beside your tanks, facing the enemy's heaviest machines, with anti-air close behind. Keep it away from where the enemy's flyers will go.

Early and late rounds

One of the two starting squads for one commander, and the answer whenever the enemy commits to heavies.

Techs that change its job

Linked Armor more than doubles its HP and shares damage between the four spheres, so it survives the walk in. Shrapnel Shell releases five Skitters when a sphere dies, a screen for the others. Long Barrels (+40 m) lets the beam start before the enemy closes.

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
200
supply
Unlock
Free
unlocked from the start
Squad
×4
4 machines
HP
5,485
per machine
Damage
2 → 2,604
a beam that ramps each 0.2 s tick while it holds a target
Attack interval
0.2 s
Squad DPS (peak)
52,080
whole squad, before armor
Range
45 m
Speed
16 m/s
Targets
Ground
Splash
None
Layer
Ground
Footprint
5×2
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Linked Armor250+120% HP; damage is shared across the linked squad
Shrapnel Shell200Releases 5 Skitters when a machine dies
Long Barrels100+40 m range
Heavy Plating150+40% HP, blocks 60 damage from every hit

Field the Cutter

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