Medium · Ground · ×4
Cutter
Ramping beam, kills high-HP targets
A beam that burns hotter the longer it holds: death to anything big.
- Squad
- ×4
- HP
- 5,485
- Range
- 45 m
Armoured sphere on short legs with a cutting-torch beam that burns red, then white, the longer it holds.
On the battlefield
The Cutter is the anti-armor specialist: four armored spheres whose cutting beams start at almost nothing and ramp every 0.2 s while they hold a target, up to 2,604 a tick. The longer a target lives, the faster it dies, so it melts tanks and giants, and in the launch tests it beats every ground unit except the titans. Its beam resets when it switches target and reaches only 45 m, and it cannot shoot up: Rotors, Mirages and Seraphs kill it freely, and chaff in front of it wastes its ramp.
Loses to
From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.
Where to deploy
In front of or beside your tanks, facing the enemy's heaviest machines, with anti-air close behind. Keep it away from where the enemy's flyers will go.
Early and late rounds
One of the two starting squads for one commander, and the answer whenever the enemy commits to heavies.
Techs that change its job
Linked Armor more than doubles its HP and shares damage between the four spheres, so it survives the walk in. Shrapnel Shell releases five Skitters when a sphere dies, a screen for the others. Long Barrels (+40 m) lets the beam start before the enemy closes.
Anatomy
Drag, hover and tap the parts. Open it full screen.
Stats
- Deploy cost
- 200
- supply
- Unlock
- Free
- unlocked from the start
- Squad
- ×4
- 4 machines
- HP
- 5,485
- per machine
- Damage
- 2 → 2,604
- a beam that ramps each 0.2 s tick while it holds a target
- Attack interval
- 0.2 s
- Squad DPS (peak)
- 52,080
- whole squad, before armor
- Range
- 45 m
- Speed
- 16 m/s
- Targets
- Ground
- Splash
- None
- Layer
- Ground
- Footprint
- 5×2
- tiles of 10 m
Level 1, no techs. Distances in metres (one board tile is 10 m).
Techs
| Tech | Cost | What it does |
|---|---|---|
| Linked Armor | 250 | +120% HP; damage is shared across the linked squad |
| Shrapnel Shell | 200 | Releases 5 Skitters when a machine dies |
| Long Barrels | 100 | +40 m range |
| Heavy Plating | 150 | +40% HP, blocks 60 damage from every hit |