Giant · Ground · ×1
Citadel
Giant tank, anchor of the line
A giant two-legged walking fortress in black and tarnished gold, two heavy cannons raised on its shoulders and huge rocket gauntlets for fists.
- HP
- 43,938
- Damage
- 6,524
- Range
- 100 m
A walking fortress with armoured decks and rocket fists. The anchor of a line.
On the battlefield
The Citadel is the line's anchor: more HP than any unit but the titans, and a rocket battery that lands a heavy hit every 1.8 s out to 100 m. In the bots' equal-value table it beats the ground army's middle: the Ridgeback, Needle, Courser, Heron, Torch, Aurochs, Anvil, Weaver, Salvo, Templar, Bombard, Aegis, Cantor, Rampart and Tempest. It can't shoot air, so fliers beat it, and so do swarms and the giant-killers: the Skitter, Hexguard, Rotor, Mirage, Landship, Dreadnought and Archangel.
Wins against
From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.
Where to deploy
At the front of the line, in the middle, where the enemy's fire will land: it is the wall the rest of the army stands behind. It is slow (6 m/s) and hits only ground: bring anti-air, and keep it clear of the giant-killers.
Early and late rounds
A giant with no round gate: 400 supply plus a 200 unlock. Buy it when the line needs to hold for longer than the enemy can keep shooting; one deploy buys a lot of HP for the big late fights.
Techs that change its job
Dome Projector raises a 40,000 HP shield dome 80 m across as it deploys, covering the units around it. Hexguard Bay lets out eight Hexguards every 36 s (three times). Rocket Fist loads a 12,000-damage punch each time it falls under 85% and 55% HP. Flak Barrage adds sixteen anti-air shells every 10 s, Long Shell 60 m of range and Long Barrels 40 m more, and Heavy Plating adds 40% HP and blocks 60 from every hit.
Anatomy
Drag, hover and tap the parts. Open it full screen.
Stats
- Deploy cost
- 400
- supply
- Unlock
- 200
- supply, once a match
- Squad
- ×1
- one machine
- HP
- 43,938
- per machine
- Damage
- 6,524
- per hit
- Attack interval
- 1.8 s
- Squad DPS
- 3,624
- whole squad, before armor
- Range
- 100 m
- Speed
- 6 m/s
- Targets
- Ground
- Splash
- 5 m
- radius
- Layer
- Ground
- Footprint
- 4×4
- tiles of 10 m
Level 1, no techs. Distances in metres (one board tile is 10 m).
Techs
| Tech | Cost | What it does |
|---|---|---|
| Dome Projector | 300 | Deploys with a 40,000-point dome shield over allies within 40 m |
| Hexguard Bay | 300 | Drops 8 Hexguards every 36 s, 3 times a battle |
| Long Shell | 250 | +60 m range |
| Flak Barrage | 250 | Adds a second weapon: 900 ×16 damage every 10 s, range 120 m, 4 m splash, hits air only |
| Rocket Fist | 200 | Adds a second weapon: 12,000 damage a shot, range 100 m, hits ground, loads one shot each time it falls under 85% and 55% HP |
| Long Barrels | 200 | +40 m range |
| Heavy Plating | 250 | +40% HP, blocks 60 damage from every hit |