HEAVENSTEEL

Giant · Ground · ×1

Citadel

Giant tank, anchor of the line

A giant two-legged walking fortress in black and tarnished gold, two heavy cannons raised on its shoulders and huge rocket gauntlets for fists.

HP
43,938
Damage
6,524
Range
100 m

A walking fortress with armoured decks and rocket fists. The anchor of a line.

In game, Dominion livery

On the battlefield

In battle, Dominion livery

The Citadel is the line's anchor: more HP than any unit but the titans, and a rocket battery that lands a heavy hit every 1.8 s out to 100 m. In the bots' equal-value table it beats the ground army's middle: the Ridgeback, Needle, Courser, Heron, Torch, Aurochs, Anvil, Weaver, Salvo, Templar, Bombard, Aegis, Cantor, Rampart and Tempest. It can't shoot air, so fliers beat it, and so do swarms and the giant-killers: the Skitter, Hexguard, Rotor, Mirage, Landship, Dreadnought and Archangel.

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

At the front of the line, in the middle, where the enemy's fire will land: it is the wall the rest of the army stands behind. It is slow (6 m/s) and hits only ground: bring anti-air, and keep it clear of the giant-killers.

Early and late rounds

A giant with no round gate: 400 supply plus a 200 unlock. Buy it when the line needs to hold for longer than the enemy can keep shooting; one deploy buys a lot of HP for the big late fights.

Techs that change its job

Dome Projector raises a 40,000 HP shield dome 80 m across as it deploys, covering the units around it. Hexguard Bay lets out eight Hexguards every 36 s (three times). Rocket Fist loads a 12,000-damage punch each time it falls under 85% and 55% HP. Flak Barrage adds sixteen anti-air shells every 10 s, Long Shell 60 m of range and Long Barrels 40 m more, and Heavy Plating adds 40% HP and blocks 60 from every hit.

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
400
supply
Unlock
200
supply, once a match
Squad
×1
one machine
HP
43,938
per machine
Damage
6,524
per hit
Attack interval
1.8 s
Squad DPS
3,624
whole squad, before armor
Range
100 m
Speed
6 m/s
Targets
Ground
Splash
5 m
radius
Layer
Ground
Footprint
4×4
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Dome Projector300Deploys with a 40,000-point dome shield over allies within 40 m
Hexguard Bay300Drops 8 Hexguards every 36 s, 3 times a battle
Long Shell250+60 m range
Flak Barrage250Adds a second weapon: 900 ×16 damage every 10 s, range 120 m, 4 m splash, hits air only
Rocket Fist200Adds a second weapon: 12,000 damage a shot, range 100 m, hits ground, loads one shot each time it falls under 85% and 55% HP
Long Barrels200+40 m range
Heavy Plating250+40% HP, blocks 60 damage from every hit

Field the Citadel

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