Medium · Ground · ×1
Heron
Long-range rail sniper
A kneeling rail sniper that deletes flyers and heavies from 140 m.
- Damage
- 4,480
- Range
- 140 m
- Targets
- Air & ground
Heavy power-armored marksman with a huge rail sniper rifle. It drops to one knee on its bipod to fire from extreme range.
On the battlefield
The Heron is a sniper: one armored marksman with a rail rifle that reaches 140 m and hits air and ground for 4,480 per shot. It is built to pick off high-value single targets from behind your line, and in the launch tests it beats the Rotor, the Mirage, the Seraph, the Aurochs and the Weaver. One shot every 3.1 s is no answer to numbers: Skitters, Hexguards, Ridgebacks and Coursers overrun it, and the Cutter and the Breaker get to it if nothing stops them.
From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.
Where to deploy
At the back, behind a screen of chaff or tanks, where its range covers the whole fight. Two Herons cover each other's flanks.
Early and late rounds
One of the two starting squads for one commander, and at 75 supply it is cheap to add any round. It scales into the late game, when the targets are big and the shots count.
Techs that change its job
Brawler Frame changes its job completely: six times the HP, more damage and splash, but 70 m less range, a front-line bruiser. Twin Barrel doubles each shot for a slower cycle. Escort brings four Hexguards with it as its own screen.
Anatomy
Drag, hover and tap the parts. Open it full screen.
Stats
- Deploy cost
- 75
- supply
- Unlock
- Free
- unlocked from the start
- Squad
- ×1
- one machine
- HP
- 2,433
- per machine
- Damage
- 4,480
- per hit
- Attack interval
- 3.1 s
- Squad DPS
- 1,445
- whole squad, before armor
- Range
- 140 m
- Speed
- 8 m/s
- Targets
- Air & ground
- Splash
- 8 m
- radius
- Layer
- Ground
- Footprint
- 2×2
- tiles of 10 m
Level 1, no techs. Distances in metres (one board tile is 10 m).
Techs
| Tech | Cost | What it does |
|---|---|---|
| Escort | 150 | Deploys with 4 Hexguards |
| Brawler Frame | 200 | +500% HP, +60% damage, −70 m range; splash radius 9 m |
| Twin Barrel | 200 | +100% damage per hit, attack interval 3.1 → 4.2 s |
| Long Barrels | 100 | +40 m range |
| Heavy Plating | 150 | +40% HP, blocks 60 damage from every hit |