HEAVENSTEEL

Heavy · Ground · ×1

Weaver

Twin autocannon heavy

A six-legged heavy whose fast autocannons sweep chaff off the field.

HP
24,750
Damage
620
Range
80 m

Six-legged heavy with twin autocannons. It seeds Limpet mines from a rear hatch.

In game, Caelis livery

On the battlefield

The Weaver is a heavy anti-chaff gun: a six-legged machine with 24,750 HP and twin autocannons that fire every 0.6 s with splash. It grinds through numbers, and in the launch tests it beats the Skitter, the Hexguard, the Ridgeback, the Courser, the Torch and the Anvil. Against single big targets its light shells fall short (Aurochs, Breaker, Cutter, Salvo), and without its anti-air tech it cannot touch flyers.

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

In the front line, facing the side where the enemy's chaff will come.

Early and late rounds

A strong mid-game anchor against swarm armies; in the late game, Flak Mount and AP Rounds let it change its job.

Techs that change its job

Flak Mount lets the autocannons hit air, turning it into a heavy anti-air platform. AP Rounds trades rate of fire for 3.5 times the damage per shell, so it can fight armor. (Limpet Mines is not in the 1v1 game yet.)

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
200
supply
Unlock
Free
unlocked from the start
Squad
×1
one machine
HP
24,750
per machine
Damage
620
per hit
Attack interval
0.6 s
Squad DPS
1,033
whole squad, before armor
Range
80 m
Speed
8 m/s
Targets
Ground
Splash
5 m
radius
Layer
Ground
Footprint
3×3
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Flak Mount150Can also hit air
AP Rounds200+250% damage, 30% longer attack interval
Long Barrels150+40 m range
Heavy Plating200+40% HP, blocks 60 damage from every hit

Field the Weaver

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