HEAVENSTEEL

Heavy · Ground · ×1

Bombard

Siege walker, huge-splash plasma cannon

A low six-legged siege walker with one huge plasma cannon along its back.

HP
18,632
Damage
10,650
Range
100 m

A low six-legged siege walker with one huge plasma cannon along its back. Outriggers brace it for longer range.

In game, Dominion livery

On the battlefield

In battle, Dominion livery

The Bombard is a siege gun on legs: one plasma shell every 4.5 s that hits everything within 15 m of where it lands, out to 100 m. In the launch tests it beats the Hexguard, Ridgeback, Courser, Cutter, Torch, Anvil, Weaver and Templar: anything that bunches up or walks slowly into its shells. It can't shoot air, so Rotors, Mirages and Seraphs beat it, and anything that closes fast (Skitters) or outranges it (the Heron, the Salvo) does too.

From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

Behind your front line, centred on where the enemy's ground army will bunch up: one shell hits everything within 15 m of where it lands. Keep something in front of it; at 7 m/s it can't escape anything that reaches it, and it can't shoot air.

Early and late rounds

A heavy with a small unlock (50): a mid-game buy once the enemy commits to massed ground units or slow heavies, and a late-game anchor with Outriggers.

Techs that change its job

Outriggers brace it for a 200 m reach at 40% less damage a shell, but it can't hit anything inside 75 m, so it needs a screen. Focus Fire cuts the reload from 4.5 to 3.5 s and adds 30 m for a tighter 7 m splash. Acid Shell leaves a corroding pool for 18 s that eats 3% of max HP a second and makes everything in it take +150% damage. Long Barrels (+40 m) and Heavy Plating (+40% HP, 60 off each hit) are the plain upgrades.

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
215
supply
Unlock
50
supply, once a match
Squad
×1
one machine
HP
18,632
per machine
Damage
10,650
per hit
Attack interval
4.5 s
Squad DPS
2,367
whole squad, before armor
Range
100 m
Speed
7 m/s
Targets
Ground
Splash
15 m
radius
Layer
Ground
Footprint
3×3
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Acid Shell250Leaves corroding acid (15 m radius for 18 s: eats 3% of max HP a second, +150% damage taken) where it hits
Outriggers250Range 100 m → 200 m, can't hit inside 75 m, −40% damage per hit
Focus Fire200Range 100 m → 130 m, attack interval 4.5 → 3.5 s, splash radius 7 m
Long Barrels150+40 m range
Heavy Plating200+40% HP, blocks 60 damage from every hit

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