HEAVENSTEEL

Light · Ground · ×3

Needle

Anti-heavy burst squad that can take off

Three slim strike craft with lance-shaped charge cannons: one slow, heavy shot each that punches through armor.

Squad
×3
Damage
1,144
Range
100 m

Three slim, low strike craft riding on folded lift fans, each carrying a long lance-shaped charge cannon.

In game, Dominion livery

On the battlefield

In battle, Dominion livery

The Needle is a burst squad: three light strike craft, each firing a charged lance every few seconds for a single heavy hit at 100 m. That heavy shot is wasted on chaff and lands best on single heavy guns: in the 22-unit launch matrix it beats the Aurochs, the Heron, the Salvo, the Weaver, the Cutter and the Torch. It is light and few, so chaff and splash that reach it first win (Skitter, Hexguard, Ridgeback), and the thickest walls (Anvil, the Landship) outlast its volleys. Lift Fans change the whole matchup: the squad takes off and only anti-air can answer it.

From equal-supply battles of each pair at 400, 800 and 1,600 supply in the 22-unit launch matrix (no techs, 40 seeds each). Real armies mix units, so read these as tendencies.

Where to deploy

Behind the front line, with chaff in front, facing the enemy's armor. Spread from other light squads so one splash shot can't take all three.

Early and late rounds

Cheap to field and free to unlock, so it comes in early as an answer to the first heavy unit, and stays useful while the enemy keeps buying armor. Lift Fans are the late swing: a flying lance squad against a ground army with no anti-air.

Techs that change its job

Lift Fans make it a flyer, out of reach of every ground-only gun. Siphon heals each Needle for part of the damage it deals, so a squad that keeps hitting armor stays alive. Long Barrels add range; Heavy Plating adds HP and blocks part of every hit.

Anatomy

Drag, hover and tap the parts. Open it full screen.

Stats

Deploy cost
100
supply
Unlock
Free
unlocked from the start
Squad
×3
3 machines
HP
1,370
per machine
Damage
1,144
per hit
Attack interval
3.3 s
Squad DPS
1,040
whole squad, before armor
Range
100 m
Speed
8 m/s
Targets
Ground
Splash
None
Layer
Ground
Footprint
4×2
tiles of 10 m

Level 1, no techs. Distances in metres (one board tile is 10 m).

Techs

TechCostWhat it does
Lift Fans200Takes off: it flies, so only anti-air can hit it
Siphon150Heals for 30% of the damage it deals
Long Barrels100+40 m range
Heavy Plating100+40% HP, blocks 60 damage from every hit

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