Heavy · Ground · ×5
Anvil
Tank squad for the front line
Five slab-armored tanks that hold the line against light units.
- Squad
- ×5
- HP
- 5,217
- Range
- 95 m
Five slab-armoured walkers whose glowing cables link their plating. A tank squad for the front line.
On the battlefield
The Anvil is a front-line tank squad: five slab-armored machines at 5,217 HP each, with cannons that splash at 95 m. Five bodies make it hard to focus down, and its splash punishes light units: in the launch tests it beats the Hexguard, the Ridgeback, the Courser, the Heron and the Salvo, and from 800 supply up the Skitter. It deals little damage per shot, so heavier guns and beams win (Aurochs, Weaver, Breaker, Cutter), and it cannot shoot air.
From equal-supply battles of each pair at 400, 800 and 1,600 supply (no techs, 20 seeds each). Real armies mix units, so read these as tendencies.
Where to deploy
At the very front, where it takes the first hits for everything behind it.
Early and late rounds
One of the two starting squads for one commander (whose Anvils are tougher). A solid wall from round one; late, Linked Armor makes it one of the hardest things to break.
Techs that change its job
Linked Armor more than doubles its HP and spreads damage across the five tanks, so focus fire stops working. AP Rounds trades rate of fire for 3.5 times the damage per shell, turning it against armor. Overdrive fires faster.
Anatomy
Drag, hover and tap the parts. Open it full screen.
Stats
- Deploy cost
- 200
- supply
- Unlock
- Free
- unlocked from the start
- Squad
- ×5
- 5 machines
- HP
- 5,217
- per machine
- Damage
- 699
- per hit
- Attack interval
- 4.5 s
- Squad DPS
- 777
- whole squad, before armor
- Range
- 95 m
- Speed
- 7 m/s
- Targets
- Ground
- Splash
- 5 m
- radius
- Layer
- Ground
- Footprint
- 5×2
- tiles of 10 m
Level 1, no techs. Distances in metres (one board tile is 10 m).
Techs
| Tech | Cost | What it does |
|---|---|---|
| Linked Armor | 250 | +120% HP; damage is shared across the linked squad |
| AP Rounds | 200 | +250% damage, 30% longer attack interval |
| Overdrive | 150 | Attacks 25% sooner (shorter interval) |
| Long Barrels | 150 | +40 m range |
| Heavy Plating | 200 | +40% HP, blocks 60 damage from every hit |